Wednesday, March 18, 2020

Survivability

The Dead Horde hit hard, but the Survivors have tricks and Items to help them get by.


Something must have the ability
to Combine with Armor/Equipment
to use or Combine with this Armor.

Wednesday, March 11, 2020

In search of the Cure

The Cure is a useful event, but it can do more than save some Survivors. It can save the entire Human race.

This is represented by it having high Points.

But how can it score when only Characters score?


Scientists combine with Events

Bar the doors! and buy us time to research for a cure.

Wednesday, February 5, 2020

A Cure is found

The Survivors will hide to flee another day, buying their time until they discover the Cure.



Use it to return fallen comrades, or turn it in to save the day

Friday, January 31, 2020

A Helping Hand, Survivor Tricks

The Handyman is a helpful Survivor who can operate Vehicles and Equipment.

If he Scores, he holds out his hand to also score another Human in your own hand, useful for sneaking in much needed points.




What's that he's holding, you may ask? Indeed! A weapon, the Metal Pipe.
Not every item is a power-house. The Metal Pipe increases its wielder's Level by 3.

Tuesday, December 3, 2019

Zombie art

The strength of the undead comes in their numbers. Humans use Items to bolster their power while Zombies utilize their mass numbers.


In the future, professional art may be influenced by higher backers.

Friday, November 22, 2019

Tightened phrasing

The new frames cleared up confusion with playtesters, but it also gave opportunity for rephrasing and streamlining.

For the Screamer, it was initially confusing when one draws cards and where they must play their zombies, but now it seems more clear with fewer words.



Thursday, November 21, 2019

New Frames!

Development of Crafting Dead/Combiner Story had been on standstill. Designing new card frames and implementing software adjustments to support them created enough of a barrier that the small team put the project on the back burners to handle unrelated life events.

But development has broken free!
Behold! The new proof of concept frame:


The original frames were a template of another game, Munchkin and as the team balanced gameplay, we desperately wanted our own look. The new design splits up the information so that the values don't meld with each other - an aspect that confused alpha playtesters.

The white letter pops off the physical cards (even though the digital image here doesn't seem that way.)

Feedback helped create this new layout and feedback will continue to shape our designs. Leave a comment below.