Combiner Story is a "Reverse Deck Builder."
Instead of taking turns to acquire cards, starting with a few base staples and constructing a deck a card at a time, "Combiner Story" players start with a set of cards and work their way down until either player can't draw a full starting hand for their next round.
This mechanic challenges the player. Do they use the best unmodified weapon in the game to ensure a win this round, or can they squeak by without it, saving the card for a later play?
Frames and art subject to change.
Are you a fan of deck-builders? What mechanics do you like? What don't you? Are there any interactions that are a must have for you?
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