Tuesday, September 17, 2019

Vampires revealed

Combiner Story was always about representing a "zombie apocalypse" situation, but also from the start the dead faction would have other tribes. My 5yo insisted on it. Combiner Story started as a card game played with my child but we both kept coming up with ideas until most of the final cards were set. Unfortunately, the complexity grew out of the range suitable for a 5yo.


Card art and frames subject to change.

While most Humans are in the Level 2 range, the Dead faction boast higher numbers. Vampires are like mini-bosses. Powerful, but usually with a drawback or disruption effect.

The Enthraller is best played when going second to surprise the Survivors who thought they had a chance of escaping. Their gamble is his treat. He converts them to Zombies, brought back from your Lost to your discard pile to eventually get shuffled back into the playing deck.

Level 6 is good enough to win most battles, but playtesting revealed a perceived weakness in this card because at the time it didn't combine with anything on its own. The natural choice is having the Enthraller combine with Zombies. Now he is a bridge to that tribe, truly a mini-boss with his own bodyguards and army of undead.

While Survivors combine best with items, the Dead combine with each other.

Now that Vampires have been revealed, what other terrors do you suspect? Comment below.

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